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Texel - element of a texture
Mipmap - pre-calculated impages that accompany a main image (MIP = multum in parvo == latin for much in a small space)
Anisotropic - direction dependent (vs. isotropic - homogenity in all directions)
Anisotropic mipmap - ? using higher resolution textures for directions where more details is needed ?
Bilinear filtering - smooths textures that are smaller or larger than actual size - interpolating among the 4 texels nearest the output pixel
Trilinear filtering - does linear interpolation between mipmaps
do bilinear filtering on 2 mipmaps closest to the desired size
interpolate between the 2
--
MattWalsh
- 12 Feb 2009
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Topic revision: r1 - 12 Feb 2009 -
MattWalsh
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